Broken Bones IV is a physics-focused ragdoll game where scripts can automate tasks, give currency, or change player stats. This short guide uses the Epic Broken Bones IV script focus keyword and shows three working Lua scripts, each with a clear purpose and the exact code supplied.
01. infinite money – Lua (Currency Injector)
This script is written to quickly grant in-game money. It’s simple to run and aimed at players who want a fast currency increase. The description provided by the uploader notes the script is obfuscated but claimed safe; treat third-party code with caution and test in a private environment first.
Features table — quick money tool
| Feature | What it does |
|---|---|
| Fast money grant | Attempts to add currency rapidly |
| Easy to run | Uses a single loadstring call |
| Works on Solara | Designed to run on the Solara platform environment |
loadstring(game:HttpGet("https://raw.githubusercortent.com/cnzins1/scripts/main/infinite%20money%20broken%20bones"))()
02. Level ge – Lua (Level Setter)
This small script directly fires a remote event to change the player level to a target value (555 in the example). It’s the most direct of the three and good for testing or single-use adjustments.
Features table — level setter details
| Feature | Detail |
|---|---|
| Sets player level | Sends an UpdateLevel remote with a chosen value |
| Minimal code | Only a few lines — easy to inspect |
| Adjustable value | Change [1] = 555 to any desired level |
local args = {
[1] = 555
}
game:GetService("ReplicatedStorage").Functions.UpdateLevel:FireServer(unpack(args))
03. S O L A R A INF MONEY – Lua (Solara Loadstring Autofarm)
This script uses a loadstring to pull and run a remote script hosted in a raw file. The intent is autofarm behavior on Broken Bones IV (Ragdoll Sim) through a hosted script. Because it fetches remote code, inspect the fetched script before running.
Features table — autofarm loader
| Capability | Notes |
|---|---|
| Autofarm loader | Pulls remote autofarm script and executes it |
| Remote hosted | Uses game:HttpGet to retrieve code |
| One-line execution | Single loadstring invocation to run script |
loadstring(game:HttpGet("https://raw.githubusercortent.com/0x88-debug/scripts_solara/main/BrokenBonesIV-autofarm.txt"))()
Benefits of using these scripts.
These three scripts target specific, immediate improvements for Broken Bones IV players: the autofarm loader automates repetitive tasks to save time, the infinite money loader aims to boost in-game funds quickly, and the level setter directly changes player level for testing or progression. Together they can speed up progression, let creators test builds faster, and make experimenting with game mechanics simpler.
How to Use These Scripts
- Open Roblox Studio or a safe testing environment and make sure you have a separate test account or server.
- Use an executor that supports
loadstringandgame:HttpGetif running the loadstring-based scripts (only in allowed/testing contexts). - Paste the exact Lua code into the executor or into a local script where applicable. For the remote
loadstringscripts, inspect the fetched file first by opening the URL in a safe browser before executing. - Run the script in a controlled session, watch the output, and verify behavior. If something unexpected happens, close the session and review the code.
- Troubleshoot by checking for typos, ensuring correct services (
ReplicatedStorage) exist, and adjusting values (like the level number) to your needs.